I realise I said beforehand that this blog would be updated about once a week. Well, lucky you, I am pretty excited about this idea, and I wrote a few entries up last night. That said, enjoy the extra information in advance!
As many people know, owners are the key to keeping a game going. Of course, without players, there is no plot progression and a site is simply a pretty website with no action. But even with players as a lifeblood to keeping a game going, owners are strategically important to updates, moderating, and questions concerning the game.
Do not confuse my statements by thinking that I have said owners have the right to be arrogant, stuck-up, or power-mongers. They do not. They have presented something that you, the player, can look at, choose to interact with, or can dismiss as not worth your time. It is by your graces that their games flourish. (On the flip side of this, don’t let that knowledge go to your head as a player. RPGs are a delicate balance.)
To continue, owners also do not have the right to make their friends favourites within the game. In certain situations – see Species after all – people may be pre-assigned prominent positions merely because the owner knew said players before the game opened. Whether or not these positions are then up for grabs is based on the owner’s feeling of plot progression. Owners who favour certain people are generally kind-hearted people, but at the end of the day, this practise typically causes more harm than good. Players can feel underappreciated, or like they are being told what to do by those who don’t necessarily have the authority to do so.
With all of this in mind, it is also important to realise that owners do a great many things for a site. They are, as I personally like to say, the ultimate Game Guide to wherever you are playing. Not only are the owners likely the individuals to create the site-wide plots, but they also are the people who spend the extra hours updating the site, creating images for a layout, and advertising (because we all know everyone hates advertising). This kind of time is put in because of one simple thing: love for what they’ve created.
As players, it is also important to remember that good owners are only considered good owners because they’ve had the opportunities to become good owners. Just like sports, or taking tests, or public speaking, to gain experience as an owner is the best way to improve. It is only through experience that people are best able to get the feel for running a role-playing game. (Indeed, this also helps some people to realise they simply aren’t cut out for being the hard-nose that owners sometimes need to be.) This is why content is not the only thing many people look at when joining an RPG. While discussing this article with SongDragon (a player at Species) she imparted to me something that many other role-players unconsciously consider: do they know the owner? Have they played games owned by this person before? Have they even seen this person at another RP? When I invited SongDragon to join Species, her initial reaction was, ‘Well, it says advanced, but I’ve played at other games queen of HEARTS has owned, and she’s always been good about running things’. Because I’d build up a solid reputation in the past, not only did SongDragon join my game, but she brought two other people with her.
This brings us smoothly into our next subtopic:
Becoming a Better Owner
Fortunately for everyone in the role-playing community, there are methods to becoming a better owner. In a future article, we will discus this more in depth. At this point in time, we are going to consider two key factors: 1) reputation, and 2) experience.
1. Reputation
People can go to whatever dictionary they want, and they will find the same thing: loosely that reputation is an intangible something that you have earned through actions either good or bad. For owners, the better your reputation, the better you will be received.
Unfortunately, our actions are going to be scrutinised constantly. It is a sad reality of the world. In high school and college your teachers, professors, and peers all pass judgments about you. In the work place, this is also true. In the internet community, this is also a reality. Some people come online to become a part of the void that is Anonymous, and they do some pretty horrific things. Whether their name is on it or not, the products of their actions will be judged.
Within the RP community, we are all privileged to think up whatever name we want and use it on the OOC boards. Some people stick to their RL names, as I originally did and as some of my friends still do. But many people realise that it’s far more entertaining to think up some aspect of themselves that might otherwise go unnoticed and concoct some semblance of their name out of it. (No, I’m not saying that I’m a card in a deck by using the name queen of HEARTS; personal connotations mean a lot when considering names.) And because we’ve chosen names, we are accountable for what we do – not to mention most owners can access the IP addresses of people posting on their boards.
If you do something at Site A that puts a smudge on your name, later on down the road, someone at Site C or D might recognise you and the whole matter will be unearthed again. For people who have been around a while (like myself, for example) something I may have unwittingly done as a n00b that potentially smeared my name can be brought up again. Fortunately, the role-playing community is also a very forgiving one – particularly to new members – and they are often willing to give second chances.
Do Note: There is a difference between making a mistake and asking for a second chance and deliberately doing something (stealing a character, a layout, an image, and so on) that you know is wrong. The fastest way to make yourself hated is by deliberately doing something and then lying about it. I have, on a few occasions, been forced to ban otherwise-nice players for this very reason. Mature players do not tolerate immaturity in those around them when it comes to matters such as these. (This topic will also be expanded upon in a future article.)
Bearing all this in mind, don’t freak out about the little things. If you’ve been, in general, a welcome, kind player, you will probably be well received as an owner. Overall, some of the best rules to stick to are:
The Golden Rule
Keep OOC drama out of the IC boards
Don’t start OOC drama
Be friendly overall (you never know when someone could prove to be the most helpful person you’ve ever met)
With those four points in mind, any person (owner, or otherwise) will get along fine in the RPG world.
2. Experience
The second crucial factor of an owner is their experience level. Some people decide they want to open a site after playing at one or two games. Usually these sites do not go far (although it does happen) because of a variety of reasons. One key issue with people who jump the gun and grab ownership is that they are unreliable. The thrill of something new, both in terms of finding RPGs and then owning one, is an adrenalin-fuelled motivation. In this aspect, trust me – I opened Lunar Eclipse about a year after I began role-playing, and I was as flaky as snow. Fortunately for me, the learning experience was well understood, and the players of L.E. were more than willing to help me where I fell short. (It helped that L.E. was a beginner-intermediate game.)
That said, anyone reading this who is thinking about opening a game might now be concerned with how to gain experience. There are a couple options for you, all of them with a root in observation.
Observing an owner you like, their style, their presence, is a great way to get a feel for the job hazards. If you have questions about what it’s like to be an owner then why not ask for a bit of their time and ask some questions? After all, ‘there are no stupid questions, only stupid answers’ (Professor Amy Cohen, Randolph College, January 2009).
After you’ve explored the possibilities of a q & a session with an owner you like, there are two options for you. One would be taking a huge gulp of air and sucking it up to roll with the punches of opening your game. If you have a few solid friends in the RP community, odds are that you’ll at least have a small pool of players that join. Activity, at that point, is something you have to help maintain.
Another option is to become an administrator, or admin – a bit like an apprenticeship to the owners themselves. Some sites offer the opportunity to become an admin, and thus gain valuable experience without actually being called upon to make some of the toughest decisions which owners themselves must decide. Admin are usually active, well-thought of individuals within the community or game they have joined, and take on added responsibility by choice (much like site staff, and site owners). Because admin are that step beneath the owner, they are likely close with the owner but hopefully have not gained that position through said friendship.
If the site you’re playing at doesn’t have admin opportunities, but you think it would be a good asset to the game, why not suggest it? Of course, some sites are simply too small to need administrators and generally speaking the owner does most (if not all) the work. However, places like NSHC have dozens of admin simply because of the traffic volume that site receives. For those of you on ProBoards, you may find more opportunities to become administrators, simply because monitoring forums seems to be more time consuming than monitoring site-based RPGs. Some of the bigger RPGs – like Ilius, 5E, and Abaaya – had a couple of admin floating around because, like NSHC, they had high traffic through the site. At all three of those sites, the OOC boards were known to change pages in a day or less (meaning that if you posted something at 8:50 AM it would be on page 2 by 6 PM the same day). Because of the post volume and the number of players to keep track of, admin were thus necessary to ensure order OOC/IC and keep track of update requests.
The Owner Resource
Now that we’ve gone over what is required of a good owner, the last thing to consider is what your owners do for you. Just like mothers and fathers have Mothers’ Day and Fathers’ Day, owners need to be shown appreciation because – simply put – we put up with a lot of shit from players who may not have any idea how much work we actually do. No, I’m not calling players ungrateful. I would be blunt about it if I were.
As already mentioned, owners are the ultimate Game Guide to the RP you’re playing. If you’re confused about the rules, they should be the first person you go to for clarification. Odds are that if you’re having a problem understanding a rule, someone else is too. Questions about how characters can interact if they’ve been stolen by another harem, or are injured from a fight or accident can also be answered by your friendly site owners. This does not mean that they should be giving out different answers if the person asking is their friend or not. They simply are the person on-site with the most knowledge about the game.
Owners are also the best people to go to if – God forbid – someone has offended you or caused an issue, either IC or OOC. In the past 11 years I’ve dealt with everything from PMS hormones getting a hold of people to power-playing to issues of characters being stolen. (Heck, I even had to create a login on Abaaya when we started getting spammed by friends of people who had been banned for those things.) Players who have stuck at my RPs over the years know that, if I need to, I have absolutely no problem being a bitch if necessary. I don’t like OOC drama (who does?) and if I can put a stop to it, I will. However, the same players who will attest to my being a bitch when necessary will also tell you that I am a reasonable person and quite slow to anger, especially when dealing with sorting out she-said/she-said issues. The reason for this flows nicely into the next resource owner’s provide.
In a nutshell, owners are responsible for the site atmosphere. The layout, sure, someone might have made that for them. But the atmosphere of the OOC boards and the ease – or discomfort – players may feel when getting involved on the OOC usually spawns from the owner. If the owner is crabby and uptight, players are going to be far more timid when asking for clarification, help, whatever. Moreover, they’re going to be afraid to sit back, relax, and be themselves on the OOC boards – they won’t start joking with other members, or plot threads, or anything else of the like. So if you find yourself comfortably joking with the people around the site you’re on, let’s face it: you have the owner to thank.
Finally, owners are a great source of plot information. Whether you’ve been away for a while because your parents hauled you off on vacation or you’re classes have put you a bit behind, if you inform the owners, they’re more than cool with catching you up. What’s more, owners are also probably some of the best people to plot-in game with. Why? Because they want to see progression in their RPG. Activity is what they’re looking for, isn’t it? Even if an owner perhaps has too many threads going with their characters at current, they can still probably point you in the right direction.
The long and the short of it is this: owners are useful and you should not be afraid of them, or of using them to better understand their site.
That said, any and all comments are appreciated. If you feel I’ve left something out, or didn’t adequately cover a particular portion of this topic, drop me a note and I’ll see what I can do for you.
Any suggestions for future topics are welcome, either in the form of a comment or a message via LiveJournal. (And hey, if you know my AIM, then have a field day. Sorta. Within reason.)
Don’t forget to give your owners some appreciation!
-qoH
Special thanks to SongDragon for her quote and input.
To answer, I am Queen of HEARTS, formerly known in the RP universe as Jaina (and even farther back as Kel). I have been around text-based role-playing games for approximately 11 years, and I have played at every sort of site from the occult supernatural to equine to wolf to big cat. Heck, I’ve even played your run-of-the-mill New York City games. Moreover, I’ve even worked in a variety of studios, making images for all sorts of people. I have been around, I have been everywhere, and I keep constant tabs on the role-playing community. All in all, I’ve been told I can be pretty useful when it comes to knowing where to go, what to look for, and how to set things up properly.
Moreover, I have owned several highly successful games and studios. As many people before me, I’ve gone through the ups and downs of unsuccessful games, and I’ve dealt accordingly with those losses. Fortunately for everyone who takes the time to read this blog, I’ve gained a lot of knowledge of the RP universe that I’m willing to pass on to you!
If you’re still concerned about my credentials, well, I guess I can give you a recent run down:
- owner of Abaaya (int./adv. equine rpg originally founded by Marcoe May 2004, taken over by qoH in August 2004 – open until Nov 2007)
- owner of FastLane (int. horse racing/jockey/owner rpg early 2000s)
- owner of Oblivion Evolution Studios (back before we hit the year 2000)
- owner of Lunar Eclipse (back before 2000 as well)
- currently running Species (advanced equine rpg originally founded by ASiD, opened and closed in 2005, taken over and reopened by qoH in Nov 2008)
That said, if you still doubt my input about the world we spend our free time dabbling in, you are welcome to take everything I say with a grain of salt and outright laugh in my face if you think I’m wrong. I will not begrudge you that, so long as you keep your opinions to yourself. After all, I’m posting this for your benefit, not mine.
As for what I’m telling you, well, it’s simple: I have been around the community for over a decade. I’ve seen the greats like 5E, 13D, Horse Territory, Abaaya, Ilius. I’ve played most of them. I’ve had time to watch games, to see what makes them work and what causes them to fail. And I’ve advertised enough sites to see what happens when players are stretched too thin and too many sites are created.
So, enjoy yourselves, and hopefully what I have to give you is information you’ll use.
-qoH